OOC - Application [Riverview]
Feb. 24th, 2017 05:25 pmplayer information
● name: Xep
● age: 20
● contact: Plurk - esquivant
● other characters: n/a
character information
● name: Letha Isidora Regis
● canon: Original
● canon point: March 1854, five months after her death.
● age: 17/18 (born November 4th, 1836)
● (original) world: Letha's world is a fictional country equivalent to England, where magic is widely available and accepted. The one type of magic that is rarely accepted is, unsurprisingly, necromancy. Thus, the Regis clan of necromancers isolated themselves in the town of Thornwell, where they had very little contact with the outside world. For hundreds of years they have avoiding nearly all contact, only sending traders to major cities for supplies and otherwise being left alone. It has instilled a fear of the unknown in the Regis clan members, as well as a strong sense of superiority over the outside world. The Regis's dress and live like royalty, but only because no one wants to bother with disputing with them. And, after all, they have unlimited supplies of slave labor. Every Regis is trained in necromancy.
While necromancy is a learned magic, the Regis family believes that their line is especially adept at learning it. This, among other reasons that have been forgotten over time has led to an obsession with blood purity that leads them to only accept members who are born of two married cousins. Anyone born with blood outside of the family recieves the surname of Thornwell as a punishment, both to them and any Regis they might marry in an attempt to appease the family.
Letha was born in a respected part of the family, the youngest of four and only daughter to Vincentia and Attius Regis. She was very close with her brothers, especially her middle brother Nathaniel who she considered her best friend in the world. Nathaniel served in the army of warriors that protected Thornwell from the dangers in the woods that surrounded the town, and she dreamed to be part of them as well. However, when the exams came on her 12th birthday, she didn't make the cut. And this made her very bitter toward the Elder Council, who she believed had passed up a perfect warrior.
A few years later, Nathaniel died in service to the warrior army. Officially he was killed in battle, but as no one had had any good reason to go up against the army Letha didn't see how this was possible. Her investigations were ruled as entirely unladylike, and as punishment for snooping she was married off to her cousin so that they would both be pushed to the side by the rest of the family.
While they had grown up in close enough quarters, Letha and her new husband Aristeo hated each other. They took every opportunity to bicker and fight, and would stay in the same room only if they could avoid eye contact and stay at least a foot away from each other. But as fate would have it, this started to ebb. Slowly they began trusting each other, and after a year they realized that they trusted each other more than anyone else they knew. Enough to conceive a child together, who Letha fretted over the health and safety of constantly. When she wasn't fretting over her unborn child, she was preening with pride of the child on the way, refusing to leave the house in case anything happened and only communicating with the outside world through the Netherworld.
One of these such visits proved to be a fatal blunder; while communing with the dead for pregnancy tips, Letha left a candle unattended next to her comatose body, and the candle fell over. Within minutes the house was in flames, and she didn't know what had happened until her husband found her later in the afterlife and explained the situation. She wasn't dead, but she had no body to return to, and she was doomed to rot in a purgatory state along with her unborn daughter. For the next five months she struggled to remain in existance, slowly losing parts of herself each day as she and her husband could do nothing but lament and watch her deteriorate.
She'll be coming into Riverview seconds before her sense of self completely disappears; while returning to a living body will restore her memories and cognitive abilities, she'll be left with the memories of five months of horror, and a much stronger sense of protectiveness over her child than the average parent.
● abilities:
● name: Xep
● age: 20
● contact: Plurk - esquivant
● other characters: n/a
character information
● name: Letha Isidora Regis
● canon: Original
● canon point: March 1854, five months after her death.
● age: 17/18 (born November 4th, 1836)
● (original) world: Letha's world is a fictional country equivalent to England, where magic is widely available and accepted. The one type of magic that is rarely accepted is, unsurprisingly, necromancy. Thus, the Regis clan of necromancers isolated themselves in the town of Thornwell, where they had very little contact with the outside world. For hundreds of years they have avoiding nearly all contact, only sending traders to major cities for supplies and otherwise being left alone. It has instilled a fear of the unknown in the Regis clan members, as well as a strong sense of superiority over the outside world. The Regis's dress and live like royalty, but only because no one wants to bother with disputing with them. And, after all, they have unlimited supplies of slave labor. Every Regis is trained in necromancy.
While necromancy is a learned magic, the Regis family believes that their line is especially adept at learning it. This, among other reasons that have been forgotten over time has led to an obsession with blood purity that leads them to only accept members who are born of two married cousins. Anyone born with blood outside of the family recieves the surname of Thornwell as a punishment, both to them and any Regis they might marry in an attempt to appease the family.
Letha was born in a respected part of the family, the youngest of four and only daughter to Vincentia and Attius Regis. She was very close with her brothers, especially her middle brother Nathaniel who she considered her best friend in the world. Nathaniel served in the army of warriors that protected Thornwell from the dangers in the woods that surrounded the town, and she dreamed to be part of them as well. However, when the exams came on her 12th birthday, she didn't make the cut. And this made her very bitter toward the Elder Council, who she believed had passed up a perfect warrior.
A few years later, Nathaniel died in service to the warrior army. Officially he was killed in battle, but as no one had had any good reason to go up against the army Letha didn't see how this was possible. Her investigations were ruled as entirely unladylike, and as punishment for snooping she was married off to her cousin so that they would both be pushed to the side by the rest of the family.
While they had grown up in close enough quarters, Letha and her new husband Aristeo hated each other. They took every opportunity to bicker and fight, and would stay in the same room only if they could avoid eye contact and stay at least a foot away from each other. But as fate would have it, this started to ebb. Slowly they began trusting each other, and after a year they realized that they trusted each other more than anyone else they knew. Enough to conceive a child together, who Letha fretted over the health and safety of constantly. When she wasn't fretting over her unborn child, she was preening with pride of the child on the way, refusing to leave the house in case anything happened and only communicating with the outside world through the Netherworld.
One of these such visits proved to be a fatal blunder; while communing with the dead for pregnancy tips, Letha left a candle unattended next to her comatose body, and the candle fell over. Within minutes the house was in flames, and she didn't know what had happened until her husband found her later in the afterlife and explained the situation. She wasn't dead, but she had no body to return to, and she was doomed to rot in a purgatory state along with her unborn daughter. For the next five months she struggled to remain in existance, slowly losing parts of herself each day as she and her husband could do nothing but lament and watch her deteriorate.
She'll be coming into Riverview seconds before her sense of self completely disappears; while returning to a living body will restore her memories and cognitive abilities, she'll be left with the memories of five months of horror, and a much stronger sense of protectiveness over her child than the average parent.
● abilities:
- Communing: Letha is a necromancer; she is very closely tied to the Netherworld, aka her world's afterlife. She can enter a comatose state at will to effectively die temporarily and visit with the dead, or simply speak to the dead at their corpses.
● strengths:
- Smart: While it comes off mostly as a snarky attitude, she's undeniably intelligent. She has a good memory, reasoning and logic skills and a healthy amount of curiosity that make her good at playing detective, despite her formal academics being more geared toward poise.
- Brave: Not only is she willing to fight anything that threatens her, she is also rarely shaken by the unknown. Rather than be spooked, she tends to react to new things with curiosity and a friendly attitude, until she decides it's time to fight. And then, she'll fight as dirty as needed in order to win.
- Compassionate: Not a word one would immediately think of when meeting her, but she is a compassionate person at the core. She may not know how to treat different people and creatures well, but she has good intentions and doesn't believe in hurting anything that doesn't deserve it. She strives to make equal trades with others, will happily help those in need and will do her best to help injured creatures. She especially loves striking up conversations with the dead - since they don't get company often, and that's just very sad.
● weaknesses:
- Stubborn: Though she can tell when pushing her luck is no longer in her favor, she doesn't like submitting to others. She's a very proud creature, and it takes a lot of work for her to admit being wrong or out of line. While she will accept it gracefully once she's reached that point, convincing her that she's made a mistake is a job in and of itself. She is often motivated by spite.
- Hot-headed: Speaking of which, being wrong often can really frustrate her. It's not out of the question for her to go into a manic rage and stab or break nearby objects when things haven't been going her way for too long, or to lash out with verbal abuse toward someone who's bothering her (or was just in the wrong place at the wrong time).
- Paranoid: Despite a tight grip of self-control, she's a meek person at the core and rarely affords herself the amount of emotional comfort she actually needs. When her guard drops she can come off as clingy and emotional, because she has very little idea how to express her emotional needs in a healthy manner. She is very worried about people leaving her, or not liking her. She's even more worried about people becoming boring and hard to talk to.
● skills (optional):
- She has exquisite handwriting that is easy to read, can write quickly and will be an even quicker scribe when she discovers non-dip pens.
- While not physically strong herself, she can animate up to two zombies at once who are infinitely strong and can handle muscle work as long as they remain within 10 feet of her.
- Though lacking in most other skills, she's a quick learner and has a penchant for working hard just to improve out of spite.
● housing (optional): I don't mind where she ends up.
● network username: necromantica
● network sample:
I admit... I'm not quite used to quick communications with anyone in the living world, and I haven't really spoken to anyone but my family and their servants before. That being said, I have little choice now but to make allies in this new world, so it's in my best interest to be friendly.
[She's quiet for a moment, thinking over her words carefully before continuing.]
My name is Letha Regis, and I'm a lady of Thornwell. Since coming here I've made my peace with the fact that my husband will not be around, but I would still like to be notified if anyone catches sight of a tall, gaunt gentleman who answers to the name of Aristeo. He is best recognized by a belt of bleached bones around his hip.
In the meantime, I believe my ability to commune with the dead is still intact. For a small fee, I'd be happy to speak to the loved ones of anyone who might require it.
● prose/action sample: here
- Reanimation: She can also animate the dead; in this state the original owner loses touch with their corpse, and the corpse becomes a puppet for Letha to control. It takes concentration, and if she loses focus without disanimating it, the corpse becomes a violent and dangerously strong zombie.
- Sixth Sense: Her close ties to the Netherworld and unhealthy levels of necromantic training have gifted her with some extrasensory perception. Specifically, she can feel the auras of others around her. Since she's being played from after her death, she'll be able to feel the locations of others who are a room away, or sense the presence of ghosts. However, ghosts do not exist in her world, so this will come as a surprise to her if she finds any. She's also less likely to be surprised by people sneaking up on her.
- Divination: While it has nothing to do with actual magic, she can divinate using tarot cards. It's not entirely accurate, but it's cleaner than using animal intestines like a normal necromantic fortune-teller. She admits to it being mostly a fun parlor trick.
● strengths:
- Smart: While it comes off mostly as a snarky attitude, she's undeniably intelligent. She has a good memory, reasoning and logic skills and a healthy amount of curiosity that make her good at playing detective, despite her formal academics being more geared toward poise.
- Brave: Not only is she willing to fight anything that threatens her, she is also rarely shaken by the unknown. Rather than be spooked, she tends to react to new things with curiosity and a friendly attitude, until she decides it's time to fight. And then, she'll fight as dirty as needed in order to win.
- Compassionate: Not a word one would immediately think of when meeting her, but she is a compassionate person at the core. She may not know how to treat different people and creatures well, but she has good intentions and doesn't believe in hurting anything that doesn't deserve it. She strives to make equal trades with others, will happily help those in need and will do her best to help injured creatures. She especially loves striking up conversations with the dead - since they don't get company often, and that's just very sad.
● weaknesses:
- Stubborn: Though she can tell when pushing her luck is no longer in her favor, she doesn't like submitting to others. She's a very proud creature, and it takes a lot of work for her to admit being wrong or out of line. While she will accept it gracefully once she's reached that point, convincing her that she's made a mistake is a job in and of itself. She is often motivated by spite.
- Hot-headed: Speaking of which, being wrong often can really frustrate her. It's not out of the question for her to go into a manic rage and stab or break nearby objects when things haven't been going her way for too long, or to lash out with verbal abuse toward someone who's bothering her (or was just in the wrong place at the wrong time).
- Paranoid: Despite a tight grip of self-control, she's a meek person at the core and rarely affords herself the amount of emotional comfort she actually needs. When her guard drops she can come off as clingy and emotional, because she has very little idea how to express her emotional needs in a healthy manner. She is very worried about people leaving her, or not liking her. She's even more worried about people becoming boring and hard to talk to.
● skills (optional):
- She has exquisite handwriting that is easy to read, can write quickly and will be an even quicker scribe when she discovers non-dip pens.
- While not physically strong herself, she can animate up to two zombies at once who are infinitely strong and can handle muscle work as long as they remain within 10 feet of her.
- Though lacking in most other skills, she's a quick learner and has a penchant for working hard just to improve out of spite.
● housing (optional): I don't mind where she ends up.
● network username: necromantica
● network sample:
I admit... I'm not quite used to quick communications with anyone in the living world, and I haven't really spoken to anyone but my family and their servants before. That being said, I have little choice now but to make allies in this new world, so it's in my best interest to be friendly.
[She's quiet for a moment, thinking over her words carefully before continuing.]
My name is Letha Regis, and I'm a lady of Thornwell. Since coming here I've made my peace with the fact that my husband will not be around, but I would still like to be notified if anyone catches sight of a tall, gaunt gentleman who answers to the name of Aristeo. He is best recognized by a belt of bleached bones around his hip.
In the meantime, I believe my ability to commune with the dead is still intact. For a small fee, I'd be happy to speak to the loved ones of anyone who might require it.
● prose/action sample: here