burntbridges: To the unknown (Avoiding ☿ The back and forth)
[personal profile] burntbridges
player information
name: Xep
age: 21
contact: Plurk - esquivant
other characters: Jamie Dodger

character information
name: Letha Isidora Regis
canon: Original
canon point: March 1854; CRAU'd into the year 816 via Riverview shenanigans.
age: 19/20 (19 by Riverview's chronology, 20 by her own)

(original) world: World Info and Backstory

While the Riverview hospital was able to restore her and her daughter to relative health, her daughter was born with a magic birth defect - she became what Letha's world knows as a healer. Healers are feared by necromancers, as they have control over life force, and necromancers work to maintain the natural balance and disturb souls and life force as little as possible. This caused Letha, who had already begun suffering a sort of post-partum depression, to entirely distance herself from her child and seek an escape. With this in mind she went through the portal in an attempt to escape Riverview and the life she'd built there, and explore something new.

Letha ended up in a village near Kattegat, in the universe of Vikings. Immediately recognized as an English woman, she ended up being captured and kept as a slave for seven months. She has unused to the labor and weak from her stressful pregnancy, but managed to keep herself going until she had finally had enough and attacked a man who came too close to her. She beat the man to death with a rock, and when her master came to investigate she raised the corpse to defend herself.

The issue was brought to the Jarl, and she demanded to be freed and allowed to fight for him. In good humor, and seeing they were dealing with forces beyond their understanding, the Jarl agreed to her terms. She was trained as a warrior, and though she has yet to gain the muscle for it, she shows promise and has a reputation as a witch that keeps others from treating her too harshly.

While this is a good ending for her, all things considered, she has become somewhat more cold and distant compared to her "canon" self. She has experienced many more hardships, and been pushed to much further extremes than she's had to endure in her home world. This has made her more cunning, more skilled and more tactful, but she is still emotionally challenged and now has more trouble showing weakness than she did before. She has grown up, but she is not grown yet.

It should be noted that, while she has been gone from Riverview for about three months, she has experienced about ten months; seven as a slave and three as a free woman.

abilities:
- Communing: Letha is a necromancer; she is very closely tied to the Netherworld, aka her world's afterlife. She can enter a comatose state at will to effectively die temporarily and visit with the dead, or simply speak to the dead at their corpses.
- Reanimation: She can also animate the dead; in this state the original owner loses touch with their corpse, and the corpse becomes a puppet for Letha to control. It takes concentration, and if she loses focus without disanimating it, the corpse becomes a violent and dangerously strong zombie.
- Sixth Sense: Her close ties to the Netherworld and unhealthy levels of necromantic training have gifted her with some extrasensory perception. Specifically, she can feel the auras of others around her. Since she's being played from after her death, she'll be able to feel the locations of others who are a room away, or sense the presence of ghosts. However, ghosts do not exist in her world, so this will come as a surprise to her if she finds any. She's also less likely to be surprised by people sneaking up on her.
- Divination: While it has nothing to do with actual magic, she can divinate using tarot cards. It's not entirely accurate, but it's cleaner than using animal intestines like a normal necromantic fortune-teller. She admits to it being mostly a fun parlor trick.

strengths:
- Clever: While it comes off mostly as a snarky attitude, and her common sense isn't always up to par, she's undeniably intelligent. She has a good memory, reasoning and logic skills and a healthy amount of curiosity that make her good at playing detective, despite her formal academics being more geared toward poise.
- Brave: Not only is she willing to fight anything that threatens her, she is also rarely shaken by the unknown. Rather than be spooked, she tends to react to new things with curiosity and a friendly attitude, until she decides it's time to fight. And then, she'll fight as dirty as needed in order to win.
- Compassionate: Not a word one would immediately think of when meeting her, but she is a compassionate person at the core. She may not know how to treat different people and creatures well, but she has good intentions and doesn't believe in hurting anything that doesn't deserve it. She strives to make equal trades with others, will happily help those in need and will do her best to help injured creatures. She especially loves striking up conversations with the dead - since they don't get company often, and that's just very sad.
weaknesses:
- Stubborn: Though she can tell when pushing her luck is no longer in her favor, she doesn't like submitting to others. She's a very proud creature, and it takes a lot of work for her to admit being wrong or out of line. While she will accept it gracefully once she's reached that point, convincing her that she's made a mistake is a job in and of itself. She is often motivated by spite.
- Hot-headed: Speaking of which, being wrong often can really frustrate her. It's not out of the question for her to go into a manic rage and stab or break nearby objects when things haven't been going her way for too long, or to lash out with verbal abuse toward someone who's bothering her (or was just in the wrong place at the wrong time).
- Paranoid: Despite a tight grip of self-control, she's a meek person at the core and rarely affords herself the amount of emotional comfort she actually needs. When her guard drops she can come off as clingy and emotional, because she has very little idea how to express her emotional needs in a healthy manner. She is very worried about people leaving her, or not liking her. She's even more worried about people becoming boring and hard to talk to.
job skills (optional):
- Letha has gained a fair bit of tactical training and combat skills from living with Vikings; she isn't a master by any means, but she's a decent soldier who learns quickly and is constantly improving herself.
- She has quick, neat handwriting that is easy to read, and can very quickly take stock and make notes for organization.
- She has some understanding of a few different traditions surrounding funerals, and it's a subject that interests her enough that she could learn much more if a mortician is necessary.

housing (optional): I'd like her to get her old house back from the last time she was here, if that's possible.
network username: necromantica

network sample:
Letha being helpful in July
prose/action sample:
Cuteness from April
Moodiness in August
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burntbridges: To the unknown (Default)
Letha Regis

July 2022

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